<aside> đŸ˜”â€đŸ’«

Currently in sketchpad state of thoughts

</aside>

The permission system has a fixed set of flags for use across all objects, but some flags may not be relevant to all object types.

The permission system in Structs is a hierarchical system that manages access control at two main levels:

  1. Address Level Permissions:
  2. Object Level Permissions:

Key Operations:

  1. Granting Permissions:
  2. Revoking Permissions:
  3. Setting Permissions:

Permission Checking:

Example Flow:

  1. When a player wants to perform an action on an object:
  2. When granting permissions:

This system allows for fine-grained access control while maintaining security through hierarchical checks and owner privileges.

Examples