Blending simple mechanics and complex strategy, the Structs Technology Tree has been designed to ensures that each Raid can be a fresh and exciting experience, and players from beginner to expert can find joy and progress in their efforts.

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These components are all still being balanced for fun, fairness, play pace, economic impact, incentives, and consequences.

Think something sucks? Speak up!

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Technology Components

Explore the full range of Structs technology, divided into three key areas: Weapons, Protection, and Resource Production.

Weapons

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Protection

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Resource Production

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Raw Databases

Weapons

Active Weaponry

Passive Weaponry

Protection

Unit Defenses

Planetary Defenses

Ore Reserve Defenses

Resource Production

Mining

Refineries

Power Generation

Attributes

Ambits

Type Definitions

Units